Oct
31
Fri
ETUG Fall 2025 Workshop: High-Impact, Low-Cost EdTech
Oct 31 @ 9:30 am – 3:00 pm

About the Workshop

Tired of hearing about amazing and flashy educational technology tools that cost more than your entire budget? This workshop is for educators who want to innovate without breaking the bank. Join fellow educators for hands-on and demonstration sessions featuring practical EdTech solutions. Our presenters share real classroom examples using free tools, creative ways to repurpose existing resources, and collaborative approaches that don’t require large investments.

Join this participatory workshop where you will connect with other educators to try out tools, participate in demonstrations, and ask questions. Each presenter will showcase examples of successful implementation using affordable tech in their own teaching practice. The day will begin with a guided networking and socializing opportunity where you can chat with colleagues over coffee, and then we will continue with interactive presentations. The workshop will end mid-afternoon so that you can get home in time for trick-or-treating!

Educational technology doesn’t have to be expensive to be effective. Discover what’s possible when educators share resourceful solutions and collaborate to solve common challenges.

Register Now!

This session may be recorded, archived, and shared after the event.


Helpful Links

ETUG website

Call for Proposals (Submit by September 29, 2025)

Nov
6
Thu
FLO Workshop: Game On!
Nov 6 @ 10:00 am – 11:30 am

Event Description

Join us for a fun and energizing 90-minute Facilitating Learning Online (FLO) workshop to explore innovative course design ideas. Although EdTech and video games have vastly different audiences, they share many design principles that can drastically affect users’ wellness and success.

 In this session, participants will:
Hear stories of experience design fails and breakthroughs in the tech industry
Inspect emotional and wellness effects of different digital experiences
Explore lessons from the tech and game industry when designing courses for digital spaces 
Implement a design principle on your own courses 

No previous gaming experience required!  

Register Now!

This session will not be recorded.

About the Facilitator

Selina McGinnis (she/them) is a Product and Experience Designer in the tech industry, who has learned about how people engage with digital environments, including learning management systems, websites, apps, and even video games. They have worked in technology in B.C.’s post-secondary sector for over 10 years, solving student, administrator, and instructor challenges through technology products, services, and process design. 

 

Nov
18
Tue
Digital Learning Strategy Forum 2025: Human-Centred Design in Digital Learning Environments
Nov 18 @ 9:00 am – Nov 20 @ 3:00 pm
Digital Learning Strategy Forum 2025: Human-Centred Design in Digital Learning Environments

About the Event

BCcampus is proud to host the third annual Digital Learning Strategy Forum, sharing best practices, lessons learned, and forward-thinking approaches to enhance the digital aspects of post-secondary education across B.C. Over three days, we will explore initiatives to build capacity and align efforts with the B.C. Post-Secondary Digital Learning Strategy. Join us for this online, province-wide gathering designed to foster cross-institutional sharing and collaboration.

Dec
9
Tue
FLO Workshop: Algorithmic Bias in Education: Risks, Realities, and Responsibilities
Dec 9 @ 9:30 am – 11:00 am

About the Event

As artificial intelligence and algorithmic tools become increasingly embedded in educational technologies, such as plagiarism detection systems and adaptive learning platforms, faculty must grapple with both their potential and their pitfalls. While these tools promise efficiency and personalization, they can also reproduce and amplify biases. These biases can influence everything from automated grading and learning analytics to recruitment and admissions processes, often invisibly. This workshop will continue the conversation on algorithmic literacy where we will critically evaluate how algorithmic systems work, whose values they encode, and how they impact diverse learners. Participants will explore how algorithmic bias manifests in educational settings, examine the structural inequities it reinforces, and consider strategies to mitigate harm. 

By the end of the session, participants will be able to:  

  • Recognize how biases are perpetrated by algorithmic systems and educational technologies
  • Identify which student groups are most affected by these biases
  • Apply principles of algorithmic literacy to evaluate and use educational technologies more equitably
  • Develop practical approaches to supporting students who may be disproportionately impacted
This workshop builds on our April 23, 2025 session Beyond the Black Box – An Introduction to Algorithm Literacy and Classroom Considerations. If you missed it, we recommend watching the recording before attending this session.

Registration Coming Soon

This notice is to inform you that this session may be recorded, archived, and shared after the event. By participating in this session, you acknowledge that your participation will be recorded and the recording may be made available publicly.

About the Facilitator

Britt Dzioba (she/her) is a Learning and Teaching Advisor with BCcampus where she works to support educators grow their digital skill sets through resource development. Britt holds a master of education from the University of British Columbia, where her graduate research focused on digital literacy education in community-based programs. Currently, her research interests are developing digital literacies among educators, supporting neurodiversity in higher education, and emergent educational technologies.