Sep
24
Wed
FLIP Workshop: LEGO® Serious Play
Sep 24 @ 1:00 pm – 3:00 pm

Event Description 

Join us for a free Facilitating Learning in Person (FLIP) workshop on LEGO® Serious Play (LSP) on September 24 from 13 p.m. at Capilano University. This interactive, in-person workshop introduces educators to the core principles and practices of the LSP methodology and explores its powerful applications in higher education. Through hands-on individual and group activities, participants will experience the four-step LSP process: posing questions, building, sharing, and reflecting. In addition to exploring its theoretical foundations and historical context, participants will gain insight into how LSP can be used to enhance teaching and learning across a wide range of subjects.

The session will be delivered live and in person. All B.C. post-secondary educators are invited!  

Learning Outcomes

By the end of the workshop, participants will be able to:  

  • Describe the origins, development, and research underpinning the LSP approach.
  • Identify and explain the four essential stages of the LSP methodology.  
  • Analyze how LSP can be adapted for various disciplines and learning contexts in higher education.  
  • Design learning activities that effectively integrate the LSP methodology. 

Registration Coming Soon

This workshop will not be recorded.  

Given the limited number of seats available, we ask that you consider your availability and capacity to attend the full workshop in person before registering. Your attendance will be expected, and, if your plans change, please cancel in advance so we can offer your spot to someone on the waitlist.  

Thanks to Capilano University for providing free space for this workshop.  

 

 

About the Facilitators

Olga Gonokhova (she/her) is an EAP/English instructor at Capilano University and Acsenda School of Management, with over 15 years experience teaching academic English, communication, and public speaking. She integrates innovative strategies such as LEGO® Serious Play into her post-secondary classes to promote student engagement, collaboration, and critical thinking. Olga holds a Master’s degree in TEFL/TESL Education and currently serves as the Student Success Convenor in her department at Capilano University.  

Fuat Ramazanov (he/him) is the director of the International Business Management Program at the Acsenda School of Management, a private post-secondary institution in Vancouver. As an educator, he is passionate about using creative and innovative approaches to teaching that stimulate engagement and learning and boost confidence and creativity in his students. His teaching style incorporates a blend of stories, expertise, games, and humour. Fuat designed the Creativity and Design Thinking in Business course incorporating various applications of generative AI across different stages of the creative process. He is a doctoral candidate at the University of Calgary, with research focused on exploring students’ perceptions of the intersection between human and AI creativity. 

Nov
6
Thu
FLO Workshop: Game On!
Nov 6 @ 10:00 am – 11:30 am

Event Description

Join us for a fun and energizing 90-minute Facilitating Learning Online (FLO) workshop to explore innovative course design ideas. Although EdTech and video games have vastly different audiences, they share many design principles that can drastically affect users’ wellness and success.

 In this session, participants will:
Hear stories of experience design fails and breakthroughs in the tech industry
Inspect emotional and wellness effects of different digital experiences
Explore lessons from the tech and game industry when designing courses for digital spaces 
Implement a design principle on your own courses 

No previous gaming experience required!  

Registration Coming Soon

This session will not be recorded.

About the Facilitator

Selina McGinnis (she/them) is a Product and Experience Designer in the tech industry, who has learned about how people engage with digital environments, including learning management systems, websites, apps, and even video games. They have worked in technology in B.C.’s post-secondary sector for over 10 years, solving student, administrator, and instructor challenges through technology products, services, and process design.