FLO Workshop: Game On!

Event Description

Join us for a fun and energizing 90-minute Facilitating Learning Online (FLO) workshop to explore innovative course design ideas. Although EdTech and video games have vastly different audiences, they share many design principles that can drastically affect users’ wellness and success.

 In this session, participants will:
Hear stories of experience design fails and breakthroughs in the tech industry
Inspect emotional and wellness effects of different digital experiences
Explore lessons from the tech and game industry when designing courses for digital spaces 
Implement a design principle on your own courses 

No previous gaming experience required!  

Registration Coming Soon

This session will not be recorded.

About the Facilitator

Selina McGinnis (she/them) is a Product and Experience Designer in the tech industry, who has learned about how people engage with digital environments, including learning management systems, websites, apps, and even video games. They have worked in technology in B.C.’s post-secondary sector for over 10 years, solving student, administrator, and instructor challenges through technology products, services, and process design.